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(+1)

Though it feels a bit more like a puzzle platformer with a timer than a track and field-remake, I can appreciate the direction you took building on your core telekinesis mechanic. I’ll admit I did find them a bit hard, tried each level but did not manage to pass all of them. Also, a little more in-game text instructions for what to do in each round would help as I had to experiment a bit. Having the overworld map was a fun idea!

(+1)

Thanks for the thoughtful feedback. You’re right, it definitely leans more into the puzzle side of things and that’s something that I had fun designing. The in-game instructions are a great point too and would certainly make the controls more intuitive. Thanks again for the valuable feedback!