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(+1)

Absolutely top marks.

tbh I was considering not actually entering this round, because I didn’t have any history with the game and I’m not the biggest fan of button mashing arcades (I was sweating just thinking about developing my own game let alone playing everyone else’s game).

Well, with no rub against anyone else’s entry (my own no different), I’m kind of expecting your entry the be the only one that I actually really had fun playing. Early rounds were unsuspecting, but as I started to see those rings to unlock and how the stacks multiply each other, I was having a blast given how ridiculous the modifiers got. Let me tell you, once I got “run on walks” paired with “5x run but no jump” along with the not being slowed down by obstacles, everything was a breeze but in the “I earned this and really gratifying” sort of way.

Verrrry minor UX thing, it took me a bit of UI hunting to finally see where my coin balance was, there’s a lot of things competing for equal attention in the shop page. But, quickly learned.

For the UI I definitely had some trouble placing everything. I should have just added a money bag as an icon in the UI. Or to make it more clear I should have added some particle effect pop ups whenever something increases, for example "+7 money" or "+1 foul" so the player knows the number increased.

Thanks for playing, glad you had fun!