Good work! It's very challenging to tackle a 3D platformer in such a short timeframe. I found it a bit unintuitive to control the character, as rotating in one direction seemed to work more than the other and the movement didn't seem linked to the camera position. Due to the lack of checkpoints, this limited how much I was able to play. I enjoyed the momentum of the roll and stringing it together with a double-jump was quite cool. I also enjoyed the gears as obstacles and the clever way you wrapped the trash texture over those mound models to indroduce scene detail without sacrificing on dev time and performance. Would love to see some music and SFX if you plan on updating it further.