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Thanks man, I'm glad you liked it!

Man I didn't think that much ammo was needed to beat the druglord now that I fixed the weapon switching bug, I guess I still need to refine my balancing skills (though for this jam quality wasn't much of a goal anyways).

It's funny you mention leaving everyone unharmed though, I originally had it set up that you pick up the pistol in the level itself instead of on spawn with a plan to give a secret ending if the player didn't kill anyone. But sadly much like any secret rooms or easter eggs I had planned got cut due to losing a day, though I have already started putting them in episode 2.

Deleted 2 years ago