Hey,
this depends on your workflow but the left side is the flipped right direction. This would usually be done inside the game engine, when setting up your animations. What kind of engine are you using?
Cheers :)
Viewing post in Human Villagers - Pixel RPG comments
Very nice to see a fellow godot dev :)
You can tick the "Flip H" box in the property-explorer on the right, when setting up your animation keyframes with the animation player or just with code via something like this:
if current_direction == "left":
$Sprite.flip_h = true
$AnimationPlayer.play("Walk")
Here is a tutorial by DevWorm where he does it with an AnimatedSprite: https://www.youtube.com/watch?v=pBoXqW4RykE
The flip happens at 15:50
I hope this helps, have fun with your project!