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Snoblin

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A member registered Oct 18, 2022 · View creator page →

Creator of

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Hey, you can always find the license info on the page of the asset.

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I don't think this sould be disclosed. Finding bots in any context is always an arms race. But a necessary one.

Hey thank you!
No I don't do commissions at the moment. But if you have a wish for the next asset project, feel free to drop your idea here :)

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It's kinda funny how a few month ago every product tried to brazenly promote the fact that they are using some kind of "AI feature". And now here we are and the ai-tag seems to be considered a dirty mark of shame that is to be avoided :D

 I personally prefer it, if every minuscule usage of ai would be tagged because I do not want to support this tech and would like to actively avoid it. I see your dilemma with the generated code-snippets and it would be fair for most people to put that in a different mental category. However, it still should not hurt to be transparent and inform the users. The front-page should still be agnostic so that quality can rise to the top, no matter the tags. Quality wise, I am sure, that there are lots of hand crafted projects that don't look good or hand-typed code that doesn't work well. This is not what it's about. 

I see the percentage question in this way: If an artist takes years to create a beautiful oil painting and then uses slave-labour to frame it, someone who doesn't want to support slave-labour should not be lied to, to get him to buy it.

There is no universal way to quantify the percentage of xy-usage in any work.  I don't think this conversation is about quality at all.
If generative ai is involved in the creation of an end product, then that should be declared so that a potential buyer can make an informed decision.

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Everything above 0% should.
I don't get why people apparently want to hide the fact that they are using AI from their users.

I see, thanks. Yeah the term tag confused me.
It would still be nice to be able to view meta-information on the project page, since not everyone gets there via the search function. But that would be another topic.

This is very helpful, finally I can filter out the AI stuff. Thanks a lot :)

However, I don't see the "No AI Tag" in my project infobox after setting it up. Am I missing something?

you are welcome :)

Thanks! :)

If this didn't help, I can include the flipped images in the asset pack. But I noticed that some devs dislike having "duplicate" assets (because the graphic is just flipped) to reduce filesize. Just let me know how I can help however.

Very nice to see a fellow godot dev :)
You can tick the "Flip H" box in the property-explorer on the right, when setting up your animation keyframes with the animation player or just with code via something like this:

if current_direction == "left":
$Sprite
.flip_h = true
$AnimationPlayer.play("Walk")

Here is a tutorial by DevWorm where he does it with an AnimatedSprite: https://www.youtube.com/watch?v=pBoXqW4RykE
The flip happens at 15:50

I hope this helps, have fun with your project!


Hey,
this depends on your workflow but the left side is the flipped right direction. This would usually be done inside the game engine, when setting up your animations. What kind of engine are you using?
Cheers :)

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REALLY COOL!
 I got to the third boss :D

looks really cool!

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Thank you! I'm also thinking of creating different chest versions in the future. Stay tuned :)

If you have any ideas for new features, please let me know.

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Hello,

it can be quite hard to do a mouseover on the smaller segments of the analytics chart in the dashboard, especially when the »summary dot« on top of each chart-bar is near the mouse. I know that the detailed views and downloads of each asset can be viewed on the individual submissions backend but it would be cool, to make the dashboard overview less fiddely so assets with small numbers can be easily seen. ( They still count :) )

Maybe a dropdown could open, when the red dot on top of a chart-bar is clicked, like this?


Just an idea, the UI and general design of the page is beautiful. Thanks for the phenomenal work!

Thank you!

Hey, thank you I'm happy that you like the style!
I'm afraid this is a really difficult question to answer. Especially in a short comment :D
Learning the basics of top down pixel art is probably the best start, you can find really great tutorials on youtube. Then it just comes down to experimenting with different things and practicing.

Not really an answer but I hope it helps in some way...

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Thanks for the info! I'll look into that.
Can you tell me which ones are missing?

EDIT: I have looked at this in depth and can't find what you mean. 
Can you please elaborate the issue?

Yes, you can view the details on this in the project description on the skeletons page :)

Yes, you can send me an Email: snoblinart@gmail.com

I like the concept :D
Nice Work!

Thank you! Yeah, I'm creating more characters :)

looks cozy

Hey, yuki, I am not planning to release a 32x series but I might be open for commissions. That depends on the project. You can slide in my DMs on Twitter @Snoblinart and tell me more about your plans. :)

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yeah sure :)

You can find the exact license info on the assets page.

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Mimic Chest

This pack includes a fully animated mimic sprite, disguised as a chest for your top-down RPG. It works best in an 16x16 pixel environment.

Included Items:

  • Mimic
  • Normal Chest Form

Animations:

  • Idle (facing down)
  • Walk (facing down)
  • Damaged (facing down)
  • Death (facing down)
  • Attack (facing down)

Pixel-RPG: Mimic Chest by Snoblin


Hey tillemanjaro,

sorry my characters come as sprite sheets but you can use a tool like this, to create gifs: https://onlinegiftools.com/convert-sprite-sheet-to-gif

hope this helps, have a great day :)

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Yeah, if it meets the license on the assets page.

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Yeah, if it meets the license on the assets page.

Hey PEEDEEWEE,
I'm trying to stick to the same color-palette to give everything a coherent look. But you can edit the saturation with a graphics-tool if you like to have a character stick out more. There will also be more updates in the future, where I focus on player characters :)

Hey thanks for the info!
I released an update that addresses the weird arms (004)

Oh man thats epic! This is very close to the game I wanted to make with these characters before it became too much work and I released them as assets, lol.
Hope your game makes it to the finish line!

Hi Boxbrain,

thanks! I'm happy that you like my work :)
I am planning to release more main character and npc sprites (human, elf, goblin etc.) with attack animations and different weapons down the line, but this will take a while.
So stay tuned!

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Yeah, there are also shooting animations for up and down.
All Sprites are created to work 4 directional. You have to flip the right facing 

I already have made some skeletons, you can find them here: https://snoblin.itch.io/top-down-skeletons

Goblins are also in the making but that will take a bit...

Happy to help out :)

I'm horrible at this, but this is a really cool concept!
My high-score was 70 or something :D

This looks cozy!