Hey, you can always find the license info on the page of the asset.
Snoblin
Creator of
Recent community posts
It's kinda funny how a few month ago every product tried to brazenly promote the fact that they are using some kind of "AI feature". And now here we are and the ai-tag seems to be considered a dirty mark of shame that is to be avoided :D
I personally prefer it, if every minuscule usage of ai would be tagged because I do not want to support this tech and would like to actively avoid it. I see your dilemma with the generated code-snippets and it would be fair for most people to put that in a different mental category. However, it still should not hurt to be transparent and inform the users. The front-page should still be agnostic so that quality can rise to the top, no matter the tags. Quality wise, I am sure, that there are lots of hand crafted projects that don't look good or hand-typed code that doesn't work well. This is not what it's about.
I see the percentage question in this way: If an artist takes years to create a beautiful oil painting and then uses slave-labour to frame it, someone who doesn't want to support slave-labour should not be lied to, to get him to buy it.
Very nice to see a fellow godot dev :)
You can tick the "Flip H" box in the property-explorer on the right, when setting up your animation keyframes with the animation player or just with code via something like this:
if current_direction == "left":
$Sprite.flip_h = true
$AnimationPlayer.play("Walk")
Here is a tutorial by DevWorm where he does it with an AnimatedSprite: https://www.youtube.com/watch?v=pBoXqW4RykE
The flip happens at 15:50
I hope this helps, have fun with your project!
Hello,
it can be quite hard to do a mouseover on the smaller segments of the analytics chart in the dashboard, especially when the »summary dot« on top of each chart-bar is near the mouse. I know that the detailed views and downloads of each asset can be viewed on the individual submissions backend but it would be cool, to make the dashboard overview less fiddely so assets with small numbers can be easily seen. ( They still count :) )
Maybe a dropdown could open, when the red dot on top of a chart-bar is clicked, like this?
Just an idea, the UI and general design of the page is beautiful. Thanks for the phenomenal work!
Hey, thank you I'm happy that you like the style!
I'm afraid this is a really difficult question to answer. Especially in a short comment :D
Learning the basics of top down pixel art is probably the best start, you can find really great tutorials on youtube. Then it just comes down to experimenting with different things and practicing.
Not really an answer but I hope it helps in some way...
Mimic Chest
This pack includes a fully animated mimic sprite, disguised as a chest for your top-down RPG. It works best in an 16x16 pixel environment.
Included Items:
- Mimic
- Normal Chest Form
Animations:
- Idle (facing down)
- Walk (facing down)
- Damaged (facing down)
- Death (facing down)
- Attack (facing down)
Pixel-RPG: Mimic Chest by Snoblin
Hey tillemanjaro,
sorry my characters come as sprite sheets but you can use a tool like this, to create gifs: https://onlinegiftools.com/convert-sprite-sheet-to-gif
hope this helps, have a great day :)
I already have made some skeletons, you can find them here: https://snoblin.itch.io/top-down-skeletons
Goblins are also in the making but that will take a bit...