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okay, that makes sense. I'm very new to it so I'm not sure how to implement that but I'm using the latest version of Godot. I will have to do some research. Thanks!

Very nice to see a fellow godot dev :)
You can tick the "Flip H" box in the property-explorer on the right, when setting up your animation keyframes with the animation player or just with code via something like this:

if current_direction == "left":
$Sprite
.flip_h = true
$AnimationPlayer.play("Walk")

Here is a tutorial by DevWorm where he does it with an AnimatedSprite: https://www.youtube.com/watch?v=pBoXqW4RykE
The flip happens at 15:50

I hope this helps, have fun with your project!


If this didn't help, I can include the flipped images in the asset pack. But I noticed that some devs dislike having "duplicate" assets (because the graphic is just flipped) to reduce filesize. Just let me know how I can help however.

I will try this out tomorrow, thank you so much!