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Thank you for playing and the feedback, I really appreciate it.

You are right, Jils samples are randomly picked and played every 10s after the last one ended. I'll change it after the jam is over and I don not need  to follow the themes anymore. I am not sure how to implement it yet , but I like the idea of a bit of forth and back between the two. 

I am using some trigger based audio for Jake, the problem with Jil is that if you move fast there is a high change of getting overlaps between the trigger tiles. Sure I can just stop and overwrite the output but that would sound odd. So currently Jake does the all the hinting to important things and Jil does all the bantering so there is no interference between important hints and meaningless clutter (except Jil always talks over others).

Yeah the floating combat text is not my favorite either, lets just say it was very easy and fast to implement it this way and I wanted to highlight the "endless XP" aspect. It does not have to be this way. And no you don't have to grind XP to finish but you can do it if you like.

This certainly does need more polish, we all had to cut some corners.

Next time I will most likely cut down the visuals to have more headroom for the actual content, it is just so tempting...

Thanks for the feedback!