This game has a lot of good things going for it! First thing I noticed was the excellent and beautiful UI. The game's graphics are also great, it looks excellent. Movement feels good as well.
Most people don't like the banter at all. I kind of like it if it was implemented a bit differently. Right now it seems like random voice lines every few seconds, which gets old quickly :D But if it were oneshot triggered dialogues when you step on certain tiles, that maybe even fit in the situation or tell a story over time, it would be much better and enjoyable, I think.
I didn't get far in the dungeon itself, due to getting stuck in the room others get stuck in as well. I think the XP notification for each tile is a bit too in-your-face. I understand that this mechanic needs to be communicated to the player but seeing animated floating text indicating that you gained some XP every step is a bit too much imo.
I also experienced a bug once, where I wanted to take a step but got flung somewhere else and then couldn't move at all, only rotate. This was in town, I think I was near one of the buildings before it happened.
Combat feels ok, could use more feedback but the mechanics work fine as far as I can tell. Could use some more information about what each stat and attack does. Also not sure how the balance will be since you can explore-grind infinitely. I'm not a fan of grindy games where you have to grind to progress, but since I didn't get very far I can't judge if the difficulty requires grinding time to beat the game. I hope not, though :D
I'll give this game another try if it gets a post-jam version with the critical bugs fixed. I liked what I saw so far, though! Good job :D