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The game plays very fast, which is great because the dungeon is huge! :D

I used the map on the game page because otherwise it was just unplayable for me; I had no idea where to go or what to do, at first I thought it was just an endlessly procedural mineable dungeon. But then what I thought was the bedrock border was actually a maze and it opened up to a new area. That's the point where I gave up and I looked up what to do. Didn't even find the statue room before that lol.

Combat felt a bit bland, the hammer attacks very rapidly so the skellybois die quickly. Exploding bombs are also easy to get rid of, they take a long time to explode. I never felt threatened while playing this game and lost only a few hearts over my entire playthrough. Explosions are nice, especially when you get a chain reaction from multiple bombers :D also I loved the details and easter eggs in the starter room!

All in all it's a solid game but it misses some more fun gameplay elements, I think. It's quite hard to say what those would be, though, but it probably has to be something that works well with the bombermining.

Anyways, good job! :D

Thanks for the comment!

I've made some adjustments to the combat for the post jam release, but it actually makes it more fluent and easier. I also increased the power of the powerups to slice through stuff faster. I think my intention for the combat was more to make it an enjoyful experience rather than tough. 

I did also open up the path to the altar so its the first thing the player see when exiting the room. I have not added any better map though, and I'm not sure I want to. Have to think some more about that. I did make it so the minerals you pick up are collected and fills up a meter, which when full makes one crystal visible through the walls as a new feature. This will make sure the player does not have to play forever to find them and complete the game. 

The game consists of four main areas which is not that much different, these are now made in to distinguishable biomes which I hope will make it more interesting to play. I'm not sure the game is more fun to play, but its funny how organic the game dev process is. Some changes you make into the project is easy to reject and remove, and some of them becomes like concrete and becomes like a foundation that defines it.

Thanks again for the nice comment!