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Thanks for playing and providing the feedback! Glad you appreciated the quick restarting and option for keyboard only navigation, agreed it helps a lot to not get stuck in menus :)

It’s interesting you mention the camera position. I had a tough time deciding on the right balance there. I wanted to make sure that the light turned red only once you arrived at the intersection so that no matter how faster you got there, you would still need to come to a complete stop. That means there’s two area triggers, one for getting “near” the intersection, and another for actually entering the intersection. I didn’t want players to see they were coming up to red and basically slow to a stop too soon before they reached the first trigger. But I also get what you’re saying around giving a little more room to the right, could help.