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(+1)

really cool non-euclidean adventure! there were some really clever bits, and I liked how I had to explore around to find the way forward. the portals aren’t always completely seamless, but they’re still really convincing and I kept being surprised by where I ended up.

I fell off the narrow plank a couple of times because I misjudged where the center of the screen was — I think this could be remedied by adding a small dot to help with the platforming.

minor gripes aside, this was a great trip!

(+1)

Thanks kasdf! Appreciate it. Yeah I think I've since fixed a couple of bugs I had regarding near frustum plane clipping and the portal sometimes flickering, and the lighting (not to mention texture mapping) does make the portal thresholds pretty obvious. Also the nested portals are a frame behind with aligning the camera it seems. Perhaps one day I'll go for a seamless portal with stylised shading or something. Yeah haha the cutthroat platforming has been a big let down, a center dot would be good, or even just better cues and some collision forgiveness. Thank you for playing!