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(1 edit) (+1)

Managed to just live with a 43K score, fun twist by having a carried through survival health mechanic (I guess that’s kind of similar to the original in a way, but worked very well here). Pseudo 3D aesthetic was very nice - my only nit is that the platforming aspect and timing was a bit tough to judge, found myself always triggering a little early which, especially for the last event, would make it rather stressful since I’d have to go through them all again just to get back and try that one again. I guess that’s by design though, Crunkle is not forgiving! Nice work.

Minor other edit: having in-game controls always helped a lot, though I was able to mostly correctly guess the intended control to use.

(+1)

The difficulty is one of the tougher things for me to balance. I wanted it a bit difficult but not unbeatable. I made it so I'm pretty good so it's hard to gauge and no one had time to play test it for me. I was worried about the jump and tried some things to help out, but I didn't have time to redo too much. I agree that in game controls would have helped a lot.

I'm glad you liked it and thanks for playing and thanks for your feedback!