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(+1)

Graphics are lovely, really nice consistent style and sense of place.  I'm glad I was invincible, I would have "died" once and restarting would have been annoying ^_^.  I got what is I guess a bug a few times, some big black blob seemed to attach to my camera, couldn't see where I was going unless I was strafing and could then just see a little bit, and it usually cleared up when I got near a healing area.    One time near the purple orb, something similar tinted part the screen yellow (subtractive purple?), I think, instead of black, maybe some effect was going awry?  It took me quite a while to find all 3 orbs (just didn't see the door to the purple orb area ^_^), but I made it back home in the end!  I liked "forward" being attack for the simple combat, made things flow pretty nicely.

I wouldn't have been so cruel as to have you restart on death! The health points are supposed to be save points as well, but when I couldn't get the save system working, god mode got left on on accident for the final export. Those particular visual bugs are unusual, I haven't seen anything like that. I'm wondering if an enemy somehow stuck to you, but it should have moved away relatively quickly so I wonder if maybe they are some sort of incompatibility with the gfx. I'm still glad it was somehow playable though, so I appreciate you giving it a go!

Ah, restarting at the latest health point wouldn't have been too bad =).

For the visual bug, at first I thought it might be an enemy, as the first time it seemed like it was right when I walked over a corpse (that maybe came back right when I stepped on it?) but it didn't seem tightly correlated, and there was no enemy anywhere nearby when I escaped the bug.