Thanks for the comment and for trying it out. If it's not already clear, missiles can be classified based on the following categories and behaviors:
- Attacking you: They are pointed straight downward and are making their way to you.
- Jammed/Hacked: They rotate and fly upward (and kill enemies). Look at each vertical end of a missile to determine its rotation.
- Countered: They stop in place and rotate until they explode (and kill enemies if they are positioned at the top of the screen or beyond).
- Your missiles: They fly upward in a janky, horizontally-oscillating, manner while pointed the wrong way. I was going to fix this, but it all looked so quirky and helped to easily distinguished your missiles from their missiles, that I decided to keep this behavior. :)
Thanks again.