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(+1)

Great submission! It was a little bit confusing at first but I eventually got the hang of it. I wish there was some indicator for if missiles were not affected by countermeasures or hacking because for a while I just thought the game was broken. Other than that though I liked the pixel art and the transforming mechanic with how it disables certain abilities based on your ship type. Nice work :)

(1 edit) (+1)

Thanks for the comment and for trying it out. If it's not already clear, missiles can be classified based on the following categories and behaviors:

  1. Attacking you: They are pointed straight downward and are making their way to you. 
  2. Jammed/Hacked: They rotate and fly upward (and kill enemies). Look at each vertical end of a missile to determine its rotation.
  3. Countered: They stop in place and rotate until they explode (and kill enemies if they are positioned at the top of the screen or beyond).
  4. Your missiles: They fly upward in a janky, horizontally-oscillating, manner while pointed the wrong way. I was going to fix this, but it all looked so quirky and helped to easily distinguished your missiles from their missiles, that I decided to keep this behavior. :)

Thanks again.