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AXR-100: Operation First Wave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.024 | 3.429 |
Originality | #58 | 3.276 | 3.714 |
Music | #65 | 2.394 | 2.714 |
Is the graphics 1 bit? | #75 | 4.158 | 4.714 |
Overall | #75 | 2.919 | 3.310 |
Gameplay | #82 | 2.394 | 2.714 |
Art | #84 | 2.268 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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BibleClinger
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Comments
Nice idea, but way too hard! I couldn't even complete the tutorial. Could do with some shields so it's not one-hit kill.
Hi. Thanks for trying the game and leaving a comment. Others have noticed the lack of shields. I think I might add some shields or armor after the game jam is over to avoid the one-hit kill.
Note: Dodging is easiest in form 1, harder in form 2, and hardest in form 3. Currently, the easiest way to play the game is to use all of the defensive capabilities with the TACTICAL (form 1) transformation early on. After whittling down the enemy missile launchers with this technique, you can swap to other forms to use your weapons as well.
Deffinetly dont skip the tutorial here lol, had fun but didnt really seem like that much of a choice or need to be on mode 1 and 2. Keep at it!
Hi. Thanks for the comment. I tried to put in a lot of effort into the tutorial. I'm glad you tried it. :)
It's possible to win the game by sticking to any transformation, although form 3 is the most difficult with which to dodge. If you managed to win in form 3, congratulations!
An interesting take on a space security officer simulator. I really like the simplicity of the mechanics, I would only wish to see some progression of them.
Let me share my experience:
I got used to the assault-type ship, so could easily dodge forever, but still I got stuck on Sector 5 without knowing when will it end. After some time I remembered seeing some numbers on the right of the screen (still not sure what do they mean), but I was not able to take a look at them since that would mean I will not took at the dodge bar. In the end, I decided to switch to stealth and to activate the jammer to get some time, but accidentally pressed Space at the wrong time :'< Maybe having a second life could make it more fair (I only send 4 bullets every 10 seconds, but hundreds are getting back my way!)
Thank you for the comment. Excellent points raised. Here are some things that might make the gameplay easier:
I agree that death occurs too easily, so I would probably want to give your ship some armor in the future. Perhaps the different forms would have different armor levels.
Great tutorial, did its job to help me understand the game and the narrative as I usually try to just jump straight in and see what I understand. I laughed out loud when I died in the tutorial and had to start it again, thinking âthis person canât be taughtâ. I liked that the different transformations offered a trade-off for attack/defence abilities. I found myself feeling somewhat cheated after a string of successes and then insta-death after 1 missed dodge. Perhaps a health-counter would address that but also itâs a difficult game which isnât necessarily a problem.
Thank you for the comment.
I'm very glad that the tutorial was helpful. I had spent quite a bit of time on that, as it was very important to me that players not feel lost.
I tend to agree that death happens too quickly. Originally I had planned for the ship to take damage when hit, but I ended up simplifying things greatly since the initial design phase. Nearer to the end of development I was contemplating giving the ship some armor so it could take some hits as you suggested. Perhaps this feature deserves a revisit, along with some balancing.
Very cool, kind of makes me think of FTL but still very different/original. Really like the originality of the gameplay and artwork! Also the border around the playable area is cool.
Thank you for the kind comment.
Nice game, it was hard to figure the gameplay bit at start, but when you continue to play you start to figure it out. Glad you could participated! ;)
Hi. Thanks for the comment. I'm still considering ways of improving the tutorial or help menus to make gameplay easier to understand.
Couldn't quite figure out how to play the game, so i wont rate it. in the instructions, the keys i would press didnt seem to do anything.
I'm sorry to hear that you had trouble with the keybinds.
Did you try the tutorial? I tried to make the mechanics clear there with a fairly detailed walkthrough. There is only one known mistake in the tutorial, where it says that Z is the alternative key for Countermeasures, when it should say X is the alternative.
If all of this has failed, do you have a non-QWERTY keyboard layout by any chance?
Hi again. I've uploaded some videos to YouTube that show the gameplay with the key presses included in the recording. I hope this helps. :)
ah, thanks! I've been really busy, but I will try to come back to this game đ
Great submission! It was a little bit confusing at first but I eventually got the hang of it. I wish there was some indicator for if missiles were not affected by countermeasures or hacking because for a while I just thought the game was broken. Other than that though I liked the pixel art and the transforming mechanic with how it disables certain abilities based on your ship type. Nice work :)
Thanks for the comment and for trying it out. If it's not already clear, missiles can be classified based on the following categories and behaviors:
Thanks again.