i really like the shaders you've got here! my only issues with the game is that the scale is super janky and hard to get working, but thats more the fault of the physics engine and not the game itself. i still really enjoyed it and i liked the focus on mouse-based puzzle solving
Viewing post in Midnight Alchemy jam comments
Yeah the scale turned out quite janky, the first iteration was like a see-saw the precision was better but the item kept being launched away lol. I guess keeping that shape and disabling the items physics on contact would be the best solution but I only learned that was possible too late but nice to hear that you liked the game overall, thanks