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Midnight Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #21 | 3.909 | 3.909 |
Originality | #28 | 3.818 | 3.818 |
Overall | #29 | 3.773 | 3.773 |
Theme | #34 | 3.727 | 3.727 |
Music | #35 | 3.273 | 3.273 |
Gameplay | #44 | 3.273 | 3.273 |
Is the graphics 1 bit? | #48 | 4.636 | 4.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
JoeyK Samu Riratos
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Comments
I really like how you stylized the 3d to be 1 bit.
I really like how you stylized the 3d to be 1 bit.
Oh, a jump scare haha. Nice game!
I think I found a bug, the camera keeps going down slowly sometimes.
The game's physics and interactivity made for some great moments, like the patient tragically transforming on the nearby table while I frantically toss books and mushrooms all over the place. It reminds me a lot of Octodad in that way.
The 3D visuals and ambience were nice, though the typos were somewhat distracting. Overall, it was solidly fun!
Thanks ! I will probably write the text in a separated document that automatically fixes some typos in the future, should have done it for this game aswell but I delayed the writing too much lol
the scream when I made a mistake scared me (a lot) but it was fun! :) I like the gameplay
I played this game twice just to see what happens if you don't do the steps right, even though i knew what was gonna happen i still got scared lmao. Super original game and I'm glad we got a 3D entry into the jam!
Haha it took me a couple of tries to get it right and the first time I actually got quite a fright! There’s a good few steps to complete the challenge and a range of mechanics, nice entry.
i really like the shaders you've got here! my only issues with the game is that the scale is super janky and hard to get working, but thats more the fault of the physics engine and not the game itself. i still really enjoyed it and i liked the focus on mouse-based puzzle solving
Yeah the scale turned out quite janky, the first iteration was like a see-saw the precision was better but the item kept being launched away lol. I guess keeping that shape and disabling the items physics on contact would be the best solution but I only learned that was possible too late but nice to hear that you liked the game overall, thanks
(Sorry for my English, I'm just using Google Translate) The aesthetics of the game itself I thought was very beautiful and different, but unfortunately I couldn't play properly due to the capabilities of my Notebook. It's probably a great game!
Thanks for trying it out, I guess having 3 shaders running every time can be heavy on some computers, glad you liked the aesthetichs !