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(3 edits) (+2)

There's a point you reach where you died ten times in the smae area and suddenly you feel like you no longer want to continue....

At that point you just enjoy the swinging.

So basically this is a platformer where the rule is don't take fall damage... 

I like that you made the fall distance count from where you jumped from instead of how far you actually fell (making jumping superior to falling often), I wonder how it would change the game if you didn't have that...

What if there was a way to like reel yourself back and swing on your rope? ooh...

I like the twig and the story that gets created at the beginning...

googame as they say in my hometown

My main qualms are the tiles not lining up perfectly, not pixel perfect I mean, and also the rope texture doesn't really match, and also the character is slippery and it feels like you wrongly died sometimes...

BRUH THAT ENDING.... :DRAMATIC CHEF KISS: