I'm currently part way through chapter 1 - major notes so far
The art is good, but the AI generated voices are hurting more than helping. I think you'd be better served switching to text only; and keep the option open to, if you manage to make some money off of the game, hire some actual voice actors.
I'd also personally add some information about the behavior of the different types of anomaly so players can strategize around their behavior: I've found one of the better ways to clear levels is to set up traps and separate the balls, but without knowing what each type of anomaly is going to do it's difficult to predict and plan for their movement.