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(+1)

This was pretty overwhelming at first.   After a bit I realized I could grab the items and combine them away from the factory to test what two items make - but a lot of trial and error there.   A nice enhancement would be allowing the player to replace pipe with gear/machines directly, instead of having to delete them.  I also think that the autobattler starting immediately is overwhelming and reduces early exploring.  Maybe having a short timebox ahead of invasion to experiment or plan out layout would be nice.  Great game though!

(+1)

Thanks for playing and for your suggestions. I think both points would be interesting to experiment with. Maybe we could even add a wave mechanic, where certain enemies spawn after a cooldown and you see which types are gonna spawn.

(+1)

Yeah, really anything to give the player a temporary cooldown from full overload hahaha