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My only real critique is that sometimes it's hard to tell if the hammer will hit the ore or not based on placement/swing, and every so often I had to look away to let my eyes rest/reset for a second from all the bouncing.  The polish is fantastic, and the mechanic to move off the stage temporarily to pick a powerup/gadget instead of pausing the game is such great design.  Well done!

honestly i was worried with doing upgrades like that because i found it hard to design it so you cant just go slightly off the stage and then hit them, so im glad it was worth it and i think i found a good balance between it

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Oh I definitely tried to cheese it like that a few times, but it's harder than expected- so, well done with the balance.