Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Great game!  Good job having 2 different stations that don't require you to be there, to work on other things temporarily- solid balance there.  Also, in level 2, I'm pretty sure I had 3 blue recipes lined up, and when I turned one in it took the most recent one as complete, not the one that had been sitting there at the top?  (I could be wrong on that, as it's hard to tell since the recipes jump instead of sliding up)

It's cool to see all the different ways teams created an overcooked-style game.  Also "will pay in experience" killed me hahaha

Thanks for the feedback! Yeah, we were considering removing the requirement at being at the anvil as well but ultimately decided to keep it as we had originally planned. There might be room to remove that one as well and solely focus the difficulty on the speed of the actions rather than whether or not the user has enough time to complete it. 

I'm sorry to hear that you had an issue with the delivery system not working. That is pretty weird, it's intended that if you have two of the same items on the queue that it takes the one that was added first/has the least amount of time left. I think it's plausible that maybe it looked like it took the wrong one since there's no clear animation of the orders filling in the empty space where they can. I definitely think having some sort of animation there would make its clarity better.

Honestly, I could have seen it incorrectly.  The delivery did go through, but it looked like it grabbed the wrong recipe.  Either way, if it happened, it only happened that one time- solid game!