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UnseenFaith

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A member registered Dec 31, 2023 · View creator page →

Creator of

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Thanks for the comments. It is a little confusing at first but I'm glad you got the hang out of it.

Thanks for playing our game. Our team enjoyed playing as Chip as well.

Thanks for the feedback! The tutorials were more well received than I would have thought.

Thanks for playing our game! Appreciate the comments.

Fun game! I think a sim type game could really work with this theme and be pleasantly enjoyable. Kudos to you for trying it out, I think you did a great job.

Interesting concept! Once you get past understanding that you can only hold three items, the concept plays out very well. Cool submission and thanks for it.

Thanks for the tip! They are definitely not using that for the volume sliders, but I thought that what I did would be enough for it to work properly. The minimum was set to -80 and the maximum was set to 0, so I thought that would still work as is. The sliders were a last minute thing so they were a bit rushed. I'll be sure to look into that function next post-jam.

Thanks for the feedback! I'm glad you enjoyed it. I think the "deliver to rack" was on the very first card, but it's not mentioned anywhere else, so I can see how you could get confused about it at first. I'm glad you figured it out and still were able to enjoy it though.

Thanks for the feedback! I know our artists really appreciate it. It can be a bit repetitive. We tried to keep it simple and straight to the point for jam purposes. That being said, maybe there is room to expand on it and make it less repetitive and more enjoyable. I am unsure of how much you can actually change to keep it the same style.

Thanks! I agree! That's actually something I've talked about as an idea going forward. I thought it would be really cool if you could design and lay out your shop however you wanted. Whether or not that sees the light of day is a different story, but it's cool to see someone else having a similar idea.

Thanks for checking out our game! Yeah, we made it so that the anvil was the only task required that you would have to stand there and do. We were considering removing it as well to allow full multi-tasking but opted to keep it in for jam to see how it went. It's not immediately clear that is the case so it's a bit awkward once you figure it out.

Thanks for the feedback! I'm glad you didn't exit off of it and got to enjoy what we made.

Thanks for the bug report as well, I'll be sure to fix it post-jam along with some of the other QOL stuff that has been suggested.

Thanks for the feedback! I'm glad you enjoyed it as much as the team enjoyed making it.

There is a small bug that you described. I unfortunately couldn't squash it before the jam finished. It doesn't meaningfully break the game, and it's probably more of a detriment then it is a help since you can't store items anywhere.

The number one thing that people have been saying is that it would have been nice to store items somewhere, either on the counter or otherwise, so I hear you there. I think that will definitely be something added in after the jam.

Thanks for the feedback! We kept the gameplay intentionally simple for the jam. Looking past the jam there might be more opportunities to innovate in that space.

Thanks for the feedback! Envy put a lot of work into the credits and overall general UI of the game to make it appealing and intuitive.

I definitely think that having the recipes available after they show up for the first time somewhere, either on the pause screen or otherwise, would definitely made it more friendly to people trying out the game. That's something that I think will definitely be added post-jam.

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Thanks for checking out our game on stream. It was really fun watching you play!

You are right in that sometimes key presses do not stick or work correctly. It was very hard trying to figure out a good way of giving the player the ability to interact with things. Some of the objects simply rely on collision areas which only work in a specific way, and then towards the end of the jam I came up with a better way using ray casting that I attached to a few objects but did not have enough time to fluff out every single one. I think the combination of these two and the fact that the game is in an isometric view can lead it to being confusing/unintuitive sometimes. I also think that a proper feedback system for what you're currently looking at or can interact with, something that isn't just a button above the player, but more of a like a highlight around the object, would also make it more clear about what you are interacting with. 

We're open to any suggestions! This was, for about half of us, our first time participating in a game jam, and first time working on a game in general. This was a really fun experience and has led me to wanting to put more effort into this and polish it up even more.

Thanks! The team really appreciates it, especially our artists.

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Thanks for playing and the comment. I couldn't agree more, setting items down/storing them will definitely be on the radar after the jam.

Thanks for playing our game! I agree. The single most common thing has been wanting to set items down/store them for later use. I think that is definitely something I will add after the jam. It's a shame I didn't get to it before then.

Thank you thank you. I'm glad you enjoyed it.

Thanks! Our team really enjoyed your game as well.

Thanks for the feedback! I'm sorry to hear that the web version did not work as well for you. Web exports seem like they tend to be pretty unpredictable. There are platform-specific executables available to download as well if you'd like to take another stab at it.

Thanks for the feedback! I agree that having a staging area or some way to store items would have been great, it unfortunately didn't make it into the jam build due to time/skill issue (code issue). I do think I will update it with the ability to store items after the jam though, it seems like a simple feature that most people have requested.

Thank you! I agree sometimes it's hit or miss when interacting with things. We tried to do our best to get it working to the caliber it needed to. I am not sure of any other ways that could make it easier or more trivial to use, but I think it turned out good nonetheless.

Fun game! I really enjoy roguelites and the added effect of being able to deal damage with the anvil after upgrading was a really cool idea.

Even though it's simple, very fun game for three days of work. Clicker games are always appealing.

Very cool concept, the controls are a bit finnicky, and sometimes the blocks just randomly attach to things. Nonetheless, still a fun game to play, good job.

I really liked the game. The gadgets were really fun, especially the night vision goggles, the shader made me feel like I was playing an old retro game. Good job.

Cool idea. Always enjoy seeing 3D games made in jams, it's impressive what people can do with such little time. Being able to pick an upgrade after every wave is really good as well. Also, the attack sound is pretty funny.

Very funky game. I liked it a lot. It's really fun being able to make your own patterns with the sword.

Really cool to see something that isn't a 2D game. I'm surprised you had enough time to flesh it out in during the jam. Reminds me a lot of the smaller vehicle in Subnautica that you can drive around

Really cool concept, it's a shame you had to cut it short because I would have liked to see more of what you could have concocted for this. Lots of fun still anyways.

Fun game! I really enjoy playing roguelites and this one is just as enjoyable, especially with the art style

Juice making is an interesting twist on the theme. The art was appealing, and I liked making the clouds cry. My only gripe is that the game is a bit too fast and could be nauseating if played for long periods of time.

Thanks! Our artist really enjoyed doing the tutorial cards. 

Thank you! The team appreciates it.

Hey there, glad to see that you enjoyed our game. If you accidentally pick up something or miss an order, you can throw it away in one of the trash cans available around the level.

Thank you! The difficulty tuning could definitely use a little bit of polishing.

Couldn't agree more. We think moving to a 3D renderer would also trivialize the work there.

Thanks! It's game jam code but i'm sure with a little elbow grease it could be made better.