Thanks for the comments. It is a little confusing at first but I'm glad you got the hang out of it.
UnseenFaith
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Thanks for the tip! They are definitely not using that for the volume sliders, but I thought that what I did would be enough for it to work properly. The minimum was set to -80 and the maximum was set to 0, so I thought that would still work as is. The sliders were a last minute thing so they were a bit rushed. I'll be sure to look into that function next post-jam.
Thanks for the feedback! I know our artists really appreciate it. It can be a bit repetitive. We tried to keep it simple and straight to the point for jam purposes. That being said, maybe there is room to expand on it and make it less repetitive and more enjoyable. I am unsure of how much you can actually change to keep it the same style.
Thanks! I agree! That's actually something I've talked about as an idea going forward. I thought it would be really cool if you could design and lay out your shop however you wanted. Whether or not that sees the light of day is a different story, but it's cool to see someone else having a similar idea.
Thanks for checking out our game! Yeah, we made it so that the anvil was the only task required that you would have to stand there and do. We were considering removing it as well to allow full multi-tasking but opted to keep it in for jam to see how it went. It's not immediately clear that is the case so it's a bit awkward once you figure it out.
Thanks for the feedback! I'm glad you enjoyed it as much as the team enjoyed making it.
There is a small bug that you described. I unfortunately couldn't squash it before the jam finished. It doesn't meaningfully break the game, and it's probably more of a detriment then it is a help since you can't store items anywhere.
The number one thing that people have been saying is that it would have been nice to store items somewhere, either on the counter or otherwise, so I hear you there. I think that will definitely be something added in after the jam.
Thanks for the feedback! Envy put a lot of work into the credits and overall general UI of the game to make it appealing and intuitive.
I definitely think that having the recipes available after they show up for the first time somewhere, either on the pause screen or otherwise, would definitely made it more friendly to people trying out the game. That's something that I think will definitely be added post-jam.
Thanks for checking out our game on stream. It was really fun watching you play!
You are right in that sometimes key presses do not stick or work correctly. It was very hard trying to figure out a good way of giving the player the ability to interact with things. Some of the objects simply rely on collision areas which only work in a specific way, and then towards the end of the jam I came up with a better way using ray casting that I attached to a few objects but did not have enough time to fluff out every single one. I think the combination of these two and the fact that the game is in an isometric view can lead it to being confusing/unintuitive sometimes. I also think that a proper feedback system for what you're currently looking at or can interact with, something that isn't just a button above the player, but more of a like a highlight around the object, would also make it more clear about what you are interacting with.
We're open to any suggestions! This was, for about half of us, our first time participating in a game jam, and first time working on a game in general. This was a really fun experience and has led me to wanting to put more effort into this and polish it up even more.
Thanks for the feedback! I agree that having a staging area or some way to store items would have been great, it unfortunately didn't make it into the jam build due to time/skill issue (code issue). I do think I will update it with the ability to store items after the jam though, it seems like a simple feature that most people have requested.