Alright, I made it past floor 100 and here are my thoughts:
Positive Feedback:
- No other deckbuilder has let me throw a fireball that deals more than 1000 damage while giving me 250 max hp. That was a novel experience, and I enjoyed that novelty.
- I liked the monster designs, and the various abilities were cool. Seeing the ghost wolf was fun because that meant I was about to deal 3000 damage to an enemy with 150 health, and the various vampires gradually transformed into the only things that could threaten me with 2000 damage bleeds.
- This game did not exist a week ago, and you should be super proud of the fact that you made something playable in a week and had the confidence to submit your work in a public space. Good job!
Negative Feedback:
- The User Interface could use some work.
- The armor tracker doesn't update upon playing new armor cards or taking damage, making the early levels very difficult to play.
- A quick tutorial or UI elements that popped up when hovering icons that explained mechanics like bleed, magic vulnerability, or how many cards I can play each turn would have made the experience much smoother.
- An option to spend all my upgrade points in one click would be incredible and would have saved me thousands of clicks.
- I would have loved a "You Win" screen.