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Ikkisoad

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A member registered Oct 22, 2023 · View creator page →

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Yeah, I didn't give much thought on the controls cause I was adding things over the week, I should have thought of a new button layout when every ability was done.

This is my 3rd Wild Jam in a row, I'll make sure to do my best on the next one!

Valeu! Bom saber que mais brasileiros participam! 

👍

There are about 8 scenes for the "stages" and I only kept one loaded or two loaded only when transitioning between the scenes. But I've never implemented loading so I might not have done it the proper way.

Even I found it hard to put the boxes on top of the buttons but for some reason I ignored that 😅

I reached 157m, I'm not sure if the wall cling was intentional but I was not able to be consistent at it.

Really fun game though.

Very fun game!

I wish I could use some shortcut to restart and go to the next stage.

Tyvm!

Yeah, the enemy attack number is its base atk and then it rolls damage, so sometimes on the early floors they can roll 0 damage. Also the screenshake is for when the player gets hit, but since there is no delay at all between the card effect and the enemy attacking it does get confusing.

We are already working on making the flow of a turn clearer and making it better to understand what the enemy just did.

Glad you enjoyed it, will be noting those down!

Tyvm!

We are loving the feedback, so we are planning (already doing it) on polishing the game, as well as giving clear hints to the player of what is going on.

Floor 100 sounds a lot of fun, I can only imagine how strong your deck was.

Awesome to hear that you had fun, our first Jam game submitted was really not a video-game and to be able to create something enjoyable is amazing. And yes, we are really proud of this game considering the short timespan we had to complete it.

Now for the excuses, the armor was the last card I implemented so I might have not tested it properly, Makai noticed that on the final hour of playtesting along with the burden of having to spam click upgrade, but since that was the final hour I didn't want to do code changes. So that is a lesson to finish the game earlier, or even one day earlier, to get whole lot of play test.

About a tutorial or tooltips we really didn't think about that haha. Will be writen down.

We wanted to create a boss but we ended up leaving it for last over and over and then we didn't do it.

Tyvm for the feedback and again we are really happy that you enjoyed it.

I'm glad you liked it! Even though the "forging" part isn't as elaborated as we hoped.

All the enemies have different values for damage rolls so some really do pack a punch, not saying that it doesn't sound unfair 😂

We might or might not do some final touches in the game after the jam but our objective with participating in the Jams is to get experience going through the whole process of making a game and applying that to another project we are doing while there is no GWJ going on.

Tyvm for playing

I really like this one, I wish it was longer cause as I was starting to enjoy it it was over.