Heya! Thanks for playing! ^^ That block can be pretty tricky to get, not gonna lie XvX Uses a mechanic I need to make more clear, better integrated and more reliable. Uses a "bug" I morphed into a feature.
My main thing I used to manage the scope of the project was planning on day 1, and tracking ideas being implemented while scrapping others that would be too hard to achieve with the tight deadline. For the last week, I planned which feature I would work on each day, critical points were top priority. If I finished a thing quicker, I could move on to the next thing or do something for fun (like the player character, which I want to release by itself as a free VRChat avatar base lol). If longer than expected, I would just be like "As long as it works it's fine with me." The fact I had to learn more about Unreal Engine live made time much tighter.
If you're curious about my development process, I still have all of my streams up on Twitch. I streamed the entire process, not a single time I did work off stream (or at least nothing critical for the game). Look up my name from here on Twitch for that ^^