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(1 edit)

Nice game. I liked the game system. But wasn't sure what the Defend or Skip Turn did. And what the Agility and Wisdom stats were. I choose attack everytime. Pretty soon my weapon was very powerful compared to all enemies, so I choose to retain that always. Enemies scaling up in power would make this more fun. Well done!

The enemies get selected randomly from their module level, and the modules scale (no balanced scaling, but at least a start). The Defend and Skip Turn buttons were in my early designs when I thought of adding a lot more things, but in the end, I had to cut a lot, and they ended up pretty useless