Really unique and creative roguelike style game! It was really satisfying smashing the ore, and the introduction of multiple enemy types was surprising and made the game 10x more interesting. I love all of the upgrade types. The only one that seemed to not be very helpful was the knockback one. I'd almost rather it be the opposite, where you start with major knockback and can upgrade to make it more precise so you can rapid-fire an ore without it skittering away from you and making you have to chase it. I could see the knockback being useful for some of the enemies perhaps. The music felt a little repetitive after a while too, but the sound fx were perfect, and I liked the vibe of the music overall just a little bit on the short side for a loop.
Really had a fun time with this! Love all of the visuals, the particle effects were really beautiful. The charge-up for the projectile enemy ember was super cool — a lot of the details were subtle but just designed so well! Amazing work! :)