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Are you a professional mobile app developer? The polish on this is insane. The color scheme is perfect, the music is perfect. The "juice" on the feedback of the connections to each points is on point. It's already ready for a proper release to mobile for sure. I can see myself pulling this out to play on a short commute. And are the snippets procedurally generated? Or are they randomly slotted in from a fixed arrays. Either way, its fresh to not keep repeating the same puzzle scenes (I played multiple times). Sublime entry. 

Your comment made my day! And it's 10:30 AM in Argentina. 

I guess that I'm far from being a professional mobile app developer, but I have quite a lot of experience with games! I'm studying computer science but my main hobby is game development.

I can see that you noticed everything about the details of the game, I really tried to make something simple and polished. Glad you liked the color scheme, music and the feedback of the connections.

The game level is procedurally generated, made up of "LevelSegment" and there are 3 types of level segment: easy, medium and hard. The idea is that the game is built randomly with pre-defined level segments (I guess that there are around 30 level segments). The difficulty of the level is increased by picking more difficult segments, considering its category, but also by moving the obstacles that are contained in each LevelSegment faster. The only parameter for difficulty is the score.

 It was quite difficult to ensure that the level progression is fair enough to the player when there are so many different LevelSegments. But still, I think that I managed to get something interesting with the levels!

Can't thank you enough, I'm really trying to become a professional developer in the game industry one day, and your comment tells me that I'm in the right path.

Thank you so much!!!!