I loved the animation and art direction this game had and how polished everything felt. The only thing I felt it actually lacked was more unique upgrades instead of different stat bonuses, but I am seriously puzzled how you were able to get this level of polish during the game jam's duration without dying :D
Viewing post in Metal Cracker jam comments
alot of crunch at the end, but i also tried to make everything i wrote very reusable, all the enemies are basically the brass but with their own components added on, and its a similar situation with the upgrade resource, technically they can be overridden but i didnt get far enough to make anything like that