Around the 15 mark is where it usually gets hard even for me, and I know what to look for, so 17 is great!!! Thanks for playing :))
Efterblivna
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Very polished little platformer with some inspiring pixel art. The color scheme is very nice and overall the simple yet effective animations of the background and the character add a lot to the game. My only gripe is the instant difficulty spike and punishing gameplay the player is met with. It would be nice to ease into the mechanics of the game before starting to put in difficult jumps that might deter players from continuing to play. Other than that, it's probably the most polished platformer I've played in the jam so far :D
Thanks for all the nice feedback! I didnt know about the chernoff faces, but after looking it up its quite similar to how I made my characters with little variables to make the characters distinguishable!
Regarding the difficulty, I've realized afterwards how easily I could've added a difficulty setting or even slider in the menu so the player themselves can decide how difficult they want the game. Now I just tried to make it manageable but never impossible for the player. There were definitely some early version of the game that were NOT this easy hahah!
I hand drew 5-10 different nose, hair, eye, mouth, and head parts, which then get randomized for every person every time a new level starts. To not accidentally make duplicates for the criminals there are actually some specific parts that ONLY a criminal can spawn with, but after some playtesting from a friend it seems like it was hard to pick up, so the game still is difficult for the average player! Thank you for the compliments and glad you enjoyed the game :D
Thank you for playing and enjoying my game. and yeah the difficulty starts to spike after level 15 haha.
I had a music loop playing in the background, but should've probably made it a bit more varied and louder as well. It was one of the last things I threw in just to not have the game be quiet, so it wouldn't surprise me if it wasn't noticeable!
Extremely polished game, a super cute hand-drawn art style, a compelling gameplay loop, fun idea. This is easily the most impressive submission I've played in this game jam so far. With one or two more mechanics and some more levels and variety, this could easily be turned into a releasable game! Super impressed!
Very cute hand-drawn art style, love it. The gameplay loop was nice and easy to understand, and the concept as a whole was very charming. My only wish is that maybe the focus of the camera was more on the player instead of the empty room while you're not hiding from the lady. As it is now the gameplay happens only in like a quarter of the screen for most of the time. But other than that, good job :D
Really nice pixelart and animations, as well as music and sfx. The gameplay loop was interesting and I enjoyed the base-camp and wilderness set up you had going on. I felt that the movement was a bit clunky at times and that the sprites moved weirdly in relation to the camera, but other than that impressive work :D
I rarely see isometric games in this game jam, so first of all cool to do that. Interesting combat as well, took a while to get into and fully grasp how it worked in conjunction with the enemies, but it did make sense after a while! The choice to have a short or a long tutorial is a very nice touch that this type of game also needs, so good job on that :D
Cool and fun game! Nice gameplay loop and it's interesting how the optimal gameplay loop changes for the player as you start to make the planet greener. I was able to make the whole planet green after killing a lot of aliens, but they started spawning in a single spot outside of the stage, so I just sat there and spawn killed them. Idk if this was intentional or if the game should've ended there(?). Either way, super fun experience and good job :D
Impressive work! The gameplay flows nicely and is very intuitive, but the thing I liked the most was the small details such as the camera zooming out so you know exactly where the avalanche is, the camera shaking, the snowflakes around the screen getting more prevalent when you're close to dying, etc. They really pushed this submission to the next level :D
Cute game with a fun and cool premise that allows for some really interesting puzzle designs! I loved the different tools and how they not only interacted with the environment but also with each other. Unfortunately, I found a bug that only allowed my character to face the left, so <I couldn't place objects to the right, which made some levels impossible :( But other than that I found this game to be a super strong entry :D Good job guys!
Simple to understand yet fun gameplay and charming graphics! I enjoyed my time playing through the levels and trying to three-star them all! I loved the small intro cutscene explaining the story and the "gameplay cutscene" before the first level. Such small details adds so much polish to a game! Great entry :D
Fun interpretation of the theme! I love the idea of playing as a falcon and swooping down to kill your prey. I wish there were more incentives to use the swoop mechanic or play faster, because I just found myself dashing and killing enemies that way, since it was much safer. A time limit with a star system could work, or a leaderboard(?)
Either way, great entry, and great concept for a game :D