Welp, seems like it's solved. I also got another question: Does the preload screen not appear when the game is deployed? (Kind of having trouble with the image and having no image selected causes the game to fail)
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Apologies for the late reply. It seems like it was an fault at my end. Tho I'm suffering from memory leaks at the start-up of a (battle) test when the plugin is enabled. I tried to put in directions for it to ignore, but it's not ignoring any files which lead to it preloading unessecary files (like the se for example). Is there something I'm doing wrong here?
Hi there! Sorry for the late reply. I figured the format, and now the lag is a whole lot less at the startup and now it doesn't make my pc act like an jet engine. Tho I think it's not really perfect yet. I told it to ignore audio/se which it did pick up as a ignored direction, but it still preloads it.