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FYI the Mac build doesn't seem to work? I'd like to try this but can't open the file!

So, funnily enough I'm running into the same exact thing with your game! Looks like it might be a cert issue? Ferns flagged it in the server as something to check out.

Appreciate you flagging this. If we hear any updates we'll let you know.

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That issue comes because the game is signed incorrectly. On macs, they have anti-malware software called gatekeeper, which requires apps to be code-signed. To fix this in Godot, go into the export config, and scroll down to codesign, where you can set it to Built-in (ad-hoc only). If you do that, gatekeeper will only block the app, where there is a simple workaround for it (Go to System Settings - Security and Privacy - General and click open anyway).

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Actually, I compared the signatures from my game (which runs fine) and your game, and they look like they were generated the same. The problem might also be that you might not be compiling with Xcode. In the Xcode section of the export config, is there anything there? If not, you might need to download Xcode if you're on a mac.

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Hey DDAN, thanks so much for taking the time to try and help us with this issue. We truly appreciate it. We won't be able to get the time to try your suggestions likely until tomorrow. We will let you know how it goes when we get to it. Again, thanks so much! 

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Yo, FYI I got it to work on Mac. You just have to first try to open it, then go to Settings -> Security settings and then press "Open Anyway" from inside the settings. After that it should work.

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!!! Going to use this trick when running into issues with other Mac games! I'll add this to our game description as well. (update: can't add to our description but I did drop a comment on the submission page)

This is extremely helpful, thank you Dennis.

You're the man, Dennis!