Thanks. The gauntlets were randomly generated using a sort of complicated algorithm, and it was hard to balance.
DDAN
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I had some issues, but I was eventually able to play it by switching to my windows computer and switching to opengl3. Other that that, the game was amazing! I love the idea of having a rhythm game inside of the game! I wish you had to beat all 3 enemies to beat the game, but it was still really good!
Actually, I compared the signatures from my game (which runs fine) and your game, and they look like they were generated the same. The problem might also be that you might not be compiling with Xcode. In the Xcode section of the export config, is there anything there? If not, you might need to download Xcode if you're on a mac.
That issue comes because the game is signed incorrectly. On macs, they have anti-malware software called gatekeeper, which requires apps to be code-signed. To fix this in Godot, go into the export config, and scroll down to codesign, where you can set it to Built-in (ad-hoc only). If you do that, gatekeeper will only block the app, where there is a simple workaround for it (Go to System Settings - Security and Privacy - General and click open anyway).
That would have been a good idea! I was going to add movement to the gauntlet last minute but it was too close to the end of the jam, and I would have to change a lot of scripts to get the game to be the same level of difficulty. However, you can shoot the arrows to make them disappear, and you can also slice them with a sword.
I think this game could have been better, if you had spent more time on it. The game feels rushed, and the time limit doesn't even work. Also, the music could have been better. The controls were fine, but it can be tiring to spam left click for 3:14, (Assuming the time limit worked) especially when using a trackpad.