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DDAN

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A member registered Jun 17, 2023 · View creator page →

Creator of

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Thanks. The gauntlets were randomly generated using a sort of complicated algorithm, and it was hard to balance.

Great job for your first game! The only comment I have is that the low health sound is really obnoxious.

Thanks!

I had some issues, but I was eventually able to play it by switching to my windows computer and switching to opengl3. Other that that, the game was amazing! I love the idea of having a rhythm game inside of the game! I wish you had to beat all 3 enemies to beat the game, but it was still really good!

Actually, I compared the signatures from my game (which runs fine) and your game, and they look like they were generated the same. The problem might also be that you might not be compiling with Xcode. In the Xcode section of the export config, is there anything there? If not, you might need to download Xcode if you're on a mac.

That issue comes because the game is signed incorrectly. On macs, they have anti-malware software called gatekeeper, which requires apps to be code-signed. To fix this in Godot, go into the export config, and scroll down to codesign, where you can set it to Built-in (ad-hoc only). If you do that, gatekeeper will only block the app, where there is a simple workaround for it (Go to System Settings - Security and Privacy - General and click open anyway).

You're welcome!

It's a bit repetitive, but it's still a bit fun.

Doesn't look like the mac version was signed right, and gatekeeper is denying it. Would you be able to fix that?

Moving would kind of ruin the point of the game, because then you can just run away and every so often, look back and shoot the enemies with a bow. Also, I wanted the game to be really difficult. So difficult in fact, that I haven't even gotten past the 4th gauntlet!

It works great now!

 2.5 GHz Quad-Core Intel Core i7 processer and 16 GB 1600 MHz DDR3 memory with a Intel Iris Pro 1536 MB graphics card.

Great job! However, when moving the drill down, the movement is very clunky, and some effects when things happen would be better.

I would have played this game, but the game was running at 0.5 fps and I couldn't find a way to even move the camera.

That would have been a good idea! I was going to add movement to the gauntlet last minute but it was too close to the end of the jam, and I would have to change a lot of scripts to get the game to be the same level of difficulty. However, you can shoot the arrows to make them disappear, and you can also slice them with a sword.

Yeah, I know, but why is "quit" an element, and also, couldn't you have just said if null then empty? Also, instead of having empty be a pseudo-element, you could just have a blank texture and a blank name.

Thanks!

Uhh, well this is broken.

Great job! This being done in 12 hours is honestly amazing.

Beat it in 2:01 first try on mac (aka windows)

The idea is good, but the game is a bit confusing, and I wasn't able to understand much.

That’s true, but I tried that and it looked really boring. I could have used less bright colors though.

It might also be because I'm a terrible artist.

Did the font look like this?

I played the downloadable Mac version, using a 2.5 GHz Quad-Core Intel Core i7 processer and 16 GB 1600 MHz DDR3 memory with a Intel Iris Pro 1536 MB graphics card.

Ohhh! Sorry, I didn't understand that.

First of all, with any amount of lag like I had, the game is almost unplayable. However, if the game didn't lag, it would have been really fun to play! However, this is just another endless runner, and there have been a lot of those. I'm glad it wasn't just one of those 3-lane runners, but still.

Thanks for the feedback! I was thinking of adding moving in the gauntlet, but I had already hard-coded the position of the character, and I didn't want to have to change everything as there was only a day until submissions were due.

That's true, but you had 9 days and apparently you only used 3 of them? The game just could have been playtested and polished within those extra 6 days.

Wow. This is such an amazing game. The visuals are great, and the dialogue is well made. I would have played the game for longer, but I knew I could rate it from how long I played, and I wanted to rate other games. Great game, and good luck!

I think this game could have been better, if you had spent more time on it. The game feels rushed, and the time limit doesn't even work. Also, the music could have been better. The controls were fine, but it can be tiring to spam left click for 3:14, (Assuming the time limit worked) especially when using a trackpad.

The time limit doesn't work

I'm sure this was just a problem I had, but I couldn't find how to do most things, such as collect more resources, and forge anything. I wasn't able to tell the difference between what was and wasn't a button.

It also looks like none of the exports work.

Uhh, in the mac version you left the debug console wrapper.

Great program, but not much of a game, it's more of a tool for homing your copying skills. Besides, it's kind of hard to do anything in such a small time limit.