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(2 edits) (+1)

It’s a wonderful game. I appreciate meeting the creator in person, but I would suggest placing a ‘continue’ button on the splash screen.

The visuals are clean and modern. The music and SFX match the game well. Especially the SFX, which builds anticipation during mining.

Sometimes the scene and the character become whiter. Is it also an effect? It looked like an interesting peculiarity.

Wondering around was quite atmospheric despite the fact that there was mostly bare landscape (or was it thanks to it?). There was a constant feeling of being alien to this place and also a feeling that you needed to keep track of where you went so as not to get lost. Placing some Easter eggs on such a level would feel very rewarding for a wandering player. Or were there some? :)

I have to admit that collecting the other 6 x 3 of the same elements did feel redundant. My kid really wanted to see the tiger, so we just went to the wild and waited there. XD

(+1)

Thank you very much! These are the words I absolutely wanted to hear haha! And yes, the splash screen is problematic at the moment. Was one of the last things I did and well, you probably know how it goes. And yes! The subtle color changes was indeed an effect I created partly by accident but I really liked it so I left it in the game. And I absolutely agree that this kind of game should have some secret things you could find in the wasteland! Maybe with the next update. :)

And yes, that is my Biggest Regret with this version that I left it like that. Like that every ship part needed 6 pieces of everything. It's way too much for a little game like this. I'll keep updating this game in near future and I am going to implement almost everything- / fix every bug mentioned here and elsewhere. Many of the suggestions resonate with my own thoughts. Hopefully seeing the tiger made your kid happy :D