That was cool!
I felt like there were a lot of interesting mechanical ideas that weren't quite finished, but I still had a good time.
I loved the idea of the rhythm game to upgrade, but I either got a full combo or missed every note lol.
Hey Regal, I'm glad you had a good time despite some of our undercooked mechanics lol! Game jams are certainly tough, especially when trying to coordinate with multiple people.
Regarding the rhythm game, I hope you were still able to have fun with it despite it being a bit hit or miss (pun intended). We tried to increase the area that each note was registered in as a hit to make things feel right but maybe it still needs some tweaking. We can take a look soon.
It has been encouraging to receive lots of good feedback on the idea of the rhythm game and general direction of the game, so thank you for your kind words!