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(+1)

I think this game has lots of potential - it looks great and some of the controls feel good.

I never once saw Roary, is this a bug or was I moving too fast through the level? I also stopped hearing his roars after like three times.

Gameplay wise, I feel like the camera is always moving, even if you hold still. I don't like this because it forces you to constantly readjust your mouse, even if you just want to hold still and move forward. It also feels kinda weird to have the canoe move in 4 directions depending on where you're looking - maybe having it rotate to would feel a bit more natural for a canoe than having it strafe.
There's also a weird camera issue if you look backwards. It might be a good idea to remove the player character model and just have the bow, so that you don't see the camera clip into the model. This could work since it doesn't seem to serve any concrete purpose!
The bow feels good, and the arrows feel like they have weight. It feels good to shoot the bow and it is satisfying to adjust your aim correctly.

Sound wise, I think the game feels relaxing due to the music and birds, but I think you're intending for it to be a bit more intense because of Roary, so maybe you could take a look at other music choices, if that's a feeling you share!

Keep up the good work! Good entry!

(7 edits) (+1)

thanks yeah theres alot of rush job especially since i was working on a much complex systems and then unfortunately rush coded to make a "complete enough thing" in time and its kinda sloppy... i could def fix this up soon ..

I guess Roary is waay too slow yeah i kinda did that for testing.. make him easier..  oops

thanks for the feedback!

yeah Roary starts to the left of the level and is always chasing player kinda slow cause for me i was stopping alot to shoot at birds so it felt like good pace to me but i know he is really slow lol.   and he roars every like 5 seconds or so and you hear him if he is really close to you ... so its like you can stop and shoot at birds at leisure and when he is close you get a warning.