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Thanks, your feedback is greatly appreciated ! I'm kind of amazed I got something out in time.

The tutorial was made in the last hours, since I realized the mechanics were a little too "unique/uncommon" to just be thrown into without any explanation, so I quickly used my testroom, and turned it into a tutorial room. For the rest, I want the player to test things out since it's a discovery/survival game, and not carry them by the hand the whole way, you're a forger after all ! :)

 I put the controls in the description of the page, but it's definitely something that should be included in the game !

It's sad the gadgets couldn't get properly implemented on time, but I'm just glad I got something out that is playable, in time, cause it didn't seem like it when I started on Tuesday, when I finally had some idea of a game hahaha. 

Like always, it was a lot of fun working on, and I learned a lot, which is what these jams are all about ! I just had very little time to polish, so had to do a sort of "semi-polish" on everything pretty quick, which is sad, cause polishing and juicing up the game mechanics is a lot of fun.

Thanks for playing, I'll check your game out !

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Can't believe that you had your idea on tuesday and still managed to get the game!

Same honestly hahaha. This is the main reason why the game is not as polished though, I really wanted to see what that would've been like, but we do what we can in jams, and the feedback is so helpful, so I compromised on a lot and tried to get something out !