nice take on the title. I like how the fist works with rotating the character. I felt like i landed on a good strategy of kitting and chipping down their health. Would have like the mechanics to push around the GTO. Also I agree with juwambo that the pacing seems slow. I wouldn't want a game like this to go more than 5-10s without the next point of engagement. and I found myself hunting for the enemies to trigger the next round. indicators, zooming out the camera dynamically, or something else to help me get to the next piece of key on key action!
Viewing post in Esc 2 jam comments
Yeah some of the balancing definitely needed tweaking. I did want to get some kind of indicator to direct to enemies when there was a low amount of them, and extra camera controls but unfortunately we ran out of time and I had a day job to go xD
Appreciate all the feedback though, Esc 3 will be the best version ;)