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TheHumblePaladin

11
Posts
A member registered Sep 25, 2021 · View creator page →

Creator of

Recent community posts

I can't escape these beats

I am shocked by the amount of stuff you made here. bunch of layers.

I didn't want to spam left click, so I didn't make it very far. Or maybe I did, but i can't compare on the leader board.

I am the spy spider, master of arrows.
Great feel, top notch music. The push your luck added the right amount of tension.

fun! where's the leaderboard! I need to know if my score of 9 was good or not!

This is so fun, I can feel the love in you family. It's so aesthetic! and all the sound effects! so great.

I do wish the music was a bit longer before it looped. Maybe extend it with some AI tools?

great sound. Refreshingly hand crafted path finder. I would have really appreciated checkpoints, I got some distance into it but died and didn't want to work through the now trivial solution of the first part of the game.
I want to experience more of the game so that's a great sign!

there is a lot to like. The graphics, the sounds, the verity, the proc-gen levels. ye....

I would like it to be zoomed in a little more, I wasn't using the top most-of-the-screen to play anyway.

I want to be able to back up faster, especially in a game where the screen is moving constantly, I want the velocity of the screen to be added to my movement leftwards. Or rather, I should move left and right WRT the ground at the same speed. And it seemed more liek I was moving left and right WRT the screen.

everything feels so cohesive. All the enemies are easy to indentify and well differentiated.

I do wish, espeically in a little pocket sized game, that there was more information embedded into the game. Either that or a more merciful damage mechanic so I can still experiment without such a high cost.

I like how similar the jump and the arrow are. 

pleasant, great pixle graphics. Gun feels great to shoot.

A recommendation is to have the dudes spawn in a random spot around the perimeter instead of along several set paths. Also some amount of escalation would have felt good, even if just incrementing the number of enemies. As of now it feels like a game of patience.

Maybe I'm should "get gud" but the little asteroids felt a bit small so they ended up feeling like the pirmary threat, where I felt pretty safe from the octo pi. Maybe beef up the octopi health?

its got great bones!

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nice take on the title. I like how the fist works with rotating the character. I felt like i landed on a good strategy of kitting and chipping down their health. Would have like the mechanics to push around the GTO. Also I agree with juwambo that the pacing seems slow. I wouldn't want a game like this to go more than 5-10s without the next point of engagement. and I found myself hunting for the enemies to trigger the next round.  indicators, zooming out the camera dynamically, or something else to help me get to the next piece of key on key action!

sling shot is fun once i got it down. I think jumping feels a /little/ floaty. I think the player hit box would be more fun if it was a bit more forgiving.  The fabric of the bandana and the bomb backpack: I suggest those don't hit me.
I really like that the chains telegraphed where the walls were going to be. Learning how that worked felt very good.

omg, so fun. Controls are very smooth, the difficulty is manageable, and it has a great feel of a speed run in that I often know if I've messed up long before the end. Iteration is rewarding. Well done.