I can't escape these beats
TheHumblePaladin
Creator of
Recent community posts
there is a lot to like. The graphics, the sounds, the verity, the proc-gen levels. ye....
I would like it to be zoomed in a little more, I wasn't using the top most-of-the-screen to play anyway.
I want to be able to back up faster, especially in a game where the screen is moving constantly, I want the velocity of the screen to be added to my movement leftwards. Or rather, I should move left and right WRT the ground at the same speed. And it seemed more liek I was moving left and right WRT the screen.
everything feels so cohesive. All the enemies are easy to indentify and well differentiated.
I do wish, espeically in a little pocket sized game, that there was more information embedded into the game. Either that or a more merciful damage mechanic so I can still experiment without such a high cost.
I like how similar the jump and the arrow are.
pleasant, great pixle graphics. Gun feels great to shoot.
A recommendation is to have the dudes spawn in a random spot around the perimeter instead of along several set paths. Also some amount of escalation would have felt good, even if just incrementing the number of enemies. As of now it feels like a game of patience.
Maybe I'm should "get gud" but the little asteroids felt a bit small so they ended up feeling like the pirmary threat, where I felt pretty safe from the octo pi. Maybe beef up the octopi health?
its got great bones!
nice take on the title. I like how the fist works with rotating the character. I felt like i landed on a good strategy of kitting and chipping down their health. Would have like the mechanics to push around the GTO. Also I agree with juwambo that the pacing seems slow. I wouldn't want a game like this to go more than 5-10s without the next point of engagement. and I found myself hunting for the enemies to trigger the next round. indicators, zooming out the camera dynamically, or something else to help me get to the next piece of key on key action!
sling shot is fun once i got it down. I think jumping feels a /little/ floaty. I think the player hit box would be more fun if it was a bit more forgiving. The fabric of the bandana and the bomb backpack: I suggest those don't hit me.
I really like that the chains telegraphed where the walls were going to be. Learning how that worked felt very good.