I really enjoyed the shader magic you pulled off with the sword to reflect the player's inputs! I am a little sad I can't see it for more than I swing, but I don't hold it against you, just a very unique way to display the results of creating something. It took me a second to figure out there was a whole lower half to the sword as the slider buttons didn't appear to render right, looking like a pause button for Spotify or YouTube.
My only complaints with the character are that it feels a little floaty. The lack of control over the jump made the few platforming parts a bit annoying, and I would commonly attempt to jump over a spike trap only to hit my head and fall in anyway (despite releasing jump early). The art is good though!
Great job, the concept reminds me of Scribblenauts in a way!
- ImPasta/Mica