Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really enjoyed the shader magic you pulled off with the sword to reflect the player's inputs! I am a little sad I can't see it for more than I swing, but I don't hold it against you, just a very unique way to display the results of creating something. It took me a second to figure out there was a whole lower half to the sword as the slider buttons didn't appear to render right, looking like a pause button for Spotify or YouTube.

My only complaints with the character are that it feels a little floaty. The lack of control over the jump made the few platforming parts a bit annoying, and I would commonly attempt to jump over a spike trap only to hit my head and fall in anyway (despite releasing jump early). The art is good though!

Great job, the concept reminds me of Scribblenauts in a way!

- ImPasta/Mica

Thank you! I'm really happy with how the shader turned out. I think it's very satisfying to see something you make appear in the game.

As far as the floatiness goes, I was basing the movement on the original Castlevania's movement and jump style because that game is always a big inspiration source for me. In retrospect, I probably should have just made mid-air motion free. Less challenging, maybe, but less frustrating.