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How does the voxel character model rig bones? I found that your assets are compatible with mixamo and the body is not deformed, this character has already split all parts and rigged bones, but I found that when I exported an obj file and uploaded it to mixamo, all its limbs were deformed

I believe you're exprting an obj from magicavoxel and importing it to mixamo?

If so, that's not the correct way of proceeding and it's normal if the character deforms because it's not already skinned. 

You should use the already skinned FBX files provided in the base pack (available for every purchase type).

I'm planning to develop a voxel-style cyberpunk game, your assets are perfect for my project, and I'll be considering buying them to complete my game in the future, do you use blender to do the skinning work?

Yes I use blender for skinning characters