Thanks for playing! Would love to know what pieces of gameplay stood out to you as the "roughest" or needing the most attention
I felt, maybe feedback wise there wasn't much? I could just spam shoot without consequence... something like limited ammo could solve this?
Otherwise some tweaks on enemies & how they react to being shot?
I overall felt there just would need to have some sort of risk for a larger scale creation.
Of course btw this is just feedback for your future, and you very well may had thought these things out :D
The other aspects are designed pretty solidly so far though!
I think it just needs a moment to moment loop within each combat encounter, something that compliments "Shoot, kill, reload"
Also was the dark style of the demo gif intended, as when I played it was an unlit grey space?
thanks for the extra detail. I see what you mean - we definitely leaned closer to the old school 'House of the Dead' gunplay, where you basically just shoot & reload as much as you can. There's definitely more we can do in the interplay between things like fire-rate, reload time, ammo count etc.
As for you second question - the game should look like the gifs! A grey unlit space is definitely *not* the intended experience. Sounds like somethings gone wrong.
This was just a prototype built by two people in under 3 weeks - so we haven't done a huge volume of testing on a range of machines.
Any chance you could post a screenshot of what you're seeing and your hardware specs?