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(2 edits)

forgot to actually write a review for this one so here it goes. Opening cutscene was greaf and as soon as I saw it I thought I was in a for a treat but then it just ended with no transition into an empty level with 2 potatos falling onto the ground. Levels feel repetitive using the same background and terrain with clipping corners of it in some places. That would be compensated by gameplay but it's just as repetitive as well going up and down a hill holding the right key. I may be stupid but backtracking from the "fake" drops was a pain.

For what I make to make it a better game:

distiguishable potatos, make a dynamic camera that frames 2 potatos at the same time and has a some kind of a limit so the potatos don't go away from each other too far, more interactivity between 2 players. this could be just as well a single player game, particles, on everything... rolling, jumping, landing EVERYTHING, same with squash and stretch, abuse it, more thought out levels than just a hill, some small puzzles requiring cooperation between 2 players, maybe 1 player could be above the ground and the other one was underground working together as potatos to let the other one escape up or *underneath*? The cute art is great but more variety is needed since I don't wanna stare at an empty background with lines for the whole game and a plain ground with corner issues

Overally m o r e polish and j u i c e 🧃🧃🧃🧃 but the idea is there



edit: I love potatos don't kill me :< I try to be honest

(1 edit)

Hey thank you for your feedback! Sometimes when people tell me things that are less good in my game I get upset or sad, but actually in this case I'm really happy to hear all the ways I can improve! I actually think I want to finish this game, so your feedback is very much appreciated

you are so right about so many things.... polycube is a video game mastermind.... i aspire to be like polycube....