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(+1)

The gameplay feels quite snappy and responsive, good job. I could see this being a bigger game and handling really well.
The varying assets make the game feel a bit weird, but given time to make some assets, I think it could look good with a style similar to the one for the playable character.
The lack of sound is unfortunate, though! 

In terms of feedback:
I think you could balance the negative modifiers a bit better. Because most of them last for so long, you're heavily disincentivized from picking dash attacks or ranged attacks. I did pretty well just sticking to sword damage whenever it showed up, since it seemed to be less penalized. Also, it doesn't make a lot of sense that the upgrades that just increase your cooldowns by 50% last the same as the ones that just stop you from using those abilities altogether.
Obviously the time was really short, but I think a game like this relies on having a lot of content and more abilities for you to play with, sort of like a Hades or Curse of the Dead Gods kind of thing. So if you plan on continuing this project, I think you could add some more variance in the enemies and abilities you can get!

Keep up the good work!

(+1)

Thanks for taking the time to play my game,  :) 

I am absolutely thinking of continuing this project, I like how this turned out given the time restrictions. The level scaling is a big issue I am working on, I have already added (on my local dev build) the ability to save up gold to buy costlier upgrades and a few minor adjustments to the metadata. I really appreciate your feedback and I would try to incorporate those! 

PS. I completely forgot about sound till the last minute and it was too late by then.