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A jam submission

Ronin's Dilemma - DemoView game page

Will upload
Submitted by new Vector2 — 12 minutes, 46 seconds before the deadline
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Ronin's Dilemma - Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#462.9563.100
Aesthetics#912.1932.300
Overall#941.9312.025
Sound#1111.1441.200
Theme#1131.4301.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Loved the mechanic to pause game to choose new abilities and the fact that can be selected with the keys and space, like a terminal, great job! some background music would be nice.

Submitted

Love the mechanics! The assets really didnt go well with each other though, and seemed to all have their own pre-made behaviours, which felt weird. Otherwise, a lot of cool stuff in this! would love to see it get harder as time goes on!

Submitted

interesting game

Submitted(+1)

Fun game, I love VS so this hit home :) I think it would be nice if the leveling would scale and be harder to get with time. But really great that you got all these mechanics in with so little time. Keep it up!

Developer

VS was a big inspiration!!!!
I completly agree that level scaling is a big requirement, but I did not have time to playtest much to adjust those values!!
Thanks for taking the time to play my game, much appreciated. :) I am so glad you enjoyed it.

Submitted

Fun game, I love VS so this hit home :) I think it would be nice if the leveling would scale and be harder to get with time. But really great that you got all these mechanics in with so little time. Keep it up!

Submitted

Fun game, I love VS so this hit home :) I think it would be nice if the leveling would scale and be harder to get with time. But really great that you got all these mechanics in with so little time. Keep it up!

Submitted(+1)

The gameplay feels quite snappy and responsive, good job. I could see this being a bigger game and handling really well.
The varying assets make the game feel a bit weird, but given time to make some assets, I think it could look good with a style similar to the one for the playable character.
The lack of sound is unfortunate, though! 

In terms of feedback:
I think you could balance the negative modifiers a bit better. Because most of them last for so long, you're heavily disincentivized from picking dash attacks or ranged attacks. I did pretty well just sticking to sword damage whenever it showed up, since it seemed to be less penalized. Also, it doesn't make a lot of sense that the upgrades that just increase your cooldowns by 50% last the same as the ones that just stop you from using those abilities altogether.
Obviously the time was really short, but I think a game like this relies on having a lot of content and more abilities for you to play with, sort of like a Hades or Curse of the Dead Gods kind of thing. So if you plan on continuing this project, I think you could add some more variance in the enemies and abilities you can get!

Keep up the good work!

Developer(+1)

Thanks for taking the time to play my game,  :) 

I am absolutely thinking of continuing this project, I like how this turned out given the time restrictions. The level scaling is a big issue I am working on, I have already added (on my local dev build) the ability to save up gold to buy costlier upgrades and a few minor adjustments to the metadata. I really appreciate your feedback and I would try to incorporate those! 

PS. I completely forgot about sound till the last minute and it was too late by then.

Submitted(+1)

Feels like quite a disparity of assets with different artstyles, especially given the lack of audio. The gameplay is nice overall, well done!

Developer

Thanks for taking the time to play my game,  :) I am really happy you liked the gameplay...
I am most definitely not an artist, and the sprite disparity is something I have also felt but I don't have the skills to fix that xD. But I might change the main character to fit the theme better.

Submitted(+1)

Good game, I like the concept, the mechanics, controls and the wave style of enemies.. It's just unfortunate there was no audio. 😢

Developer

I am very glad you liked it :) I am working on it to improve and add audio xD