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(+1)

I think a tutorial for all the mechanics as well as some sort of visual indicator for the bulbs you can't click (maybe a box around them or something) would go a long way. When I got to the dots, the first three levels I accidentally completed in a click or two and had no idea what they actually did, which ended up getting me stuck on the next level.

….thanks for the feedback, I knew I should’ve added a “click again to proceed” sort of check. I don’t plan to work on this game much after the jam but let’s just see…