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(+1)

Both the art and game-play aspects seem fairly polished and bug free. Game has a bit of roughness though

things I would like to see in potential updates:

> Using the mouse to move the character through the map
A good QoL change

> Shops not disappearing after first visit
It is hard to plan if I should use a shop or save for another in the current build. Being able to check if a shop had a powerful card/artifact worth saving for would make backtracking more worthwhile.

> A preview for what a card will upgrade into
Some cards when upgraded have no visual text change on them?

> Better card readability is my biggest concern
The players hand in combat has the text portion hidden off screen preventing you from reading them at a glance. Dynamic card faces that automatically update to account for (De)buffs and card level would be so nice. Some card wordings could be cleaner under a dynamic system.

(+1)

The shop thing is probably intentional. Shops in many roguelike/lite games disappear once visited. Part of the challenge in those cases is balancing the risk of going more battles without the powerup that shops could provide, in exchange of being able to buy more things with your money